Rainbow dice game

ABSTRACT

A dice game using regular, even numbered dice having different colors on each side and adapted for wagering on the outcome of any of several rolls of the dice, with the outcomes determined by each roll of the dice corresponding to predetermined values for each of all possible outcomes of a roll of the dice.

FIELD OF INVENTION

The presently described invention relates generally to dice games asused in casinos and other gambling establishments. More specifically itrelates to a new game using rainbow colored dice for gambling. Inparticular, the invention resides in a game that involves wagering onthe outcome of a first, a second, third or more roll of a pair of dice.

BACKGROUND

Dice games have been popular in many cultures since antiquity, both asgambling games and as games played purely for fun. The reason is the useof die introduces uncertainty into the game, which is the basis ofdie-based gambling games. When the die or dice are rolled, it isimpossible to predict which sides of the dice will appear face up, andthus the underlying concept of all dice games is wagering on the outcomeof a roll or multiple roles of the die or dice.

The two most popular dice games in the world are craps and sic bo. Crapshas originated and evolved in the Western world and is played with twodice, with players predicting the total of the two numbers appearingface up on the dice after they have been rolled, with some restrictionswhich can end the game on the first roll. Different bets are availableand they are displayed and wagers can be placed by transferring bettingchips to the betting area which allows the players to bet for or againstthe roller to various degrees.

Sic bo is an ancient Chinese game that offers certain advantages for newplayers compared to craps. It is played with three dice which offers agreater number of outcomes. A more important factor is that all the betsare decided in one roll only and this eliminates the complexities thatare found in craps. Players can bet on either the total of the threedice or on the dice combination of either any two dice or of all threedice.

However, there is always a need for new games, particularly in casinos,to encourage and maintain interest in dice games. Ideally, new games areeasy to learn, fast to play and have sufficient returns for the players,while retaining a suitable house advantage. A game that has a shortcycle is preferred so that more rounds of the game can be played in anygiven period. In addition, a player should not be required to make toomany decisions and the game should be easy to administer. The presentinvention provides a new game, preferably played with a pair of dice,that provides all of the advantages and meets all of the requirementsset out above.

SUMMARY

The presently described dice game relates generally to a game usingregular, even number sided polyhedrons as dice, such as two-, four totwenty sided die and placing bets on the outcome of either single rollsor multiple rolls as detailed herein. For convenience the game isreferred to as Rainbow Dice (“Rainbow Dice”).

Rainbow Dice is novel from any other table game or game of chance inthat it is played with two, cubic four-sided to dodecahedraltwenty-sided dice, wherein the bets are placed on the variouscolor-combinations possible from the roll of the dice.

Rainbow Dice is played on a game table similar to, but distinct from, aCraps table. In a preferred embodiment, the Rainbow Dice game table hasbets split into two categories, preferably called “Single Rolls” and“Multiple Rolls”.

The Single Roll side of the game table is divided into bets on theoutcome of any roll of the dice at any point in the game. Playersplacing bets on the Single Roll side of the table can place a bet: (1)that the next roll of the dice results in one of three colorcombinations designated “Any Craps”; (2) that the next roll of the diceresults in the same color on both dice, or an “Any Doubles”; (3) thatthe next roll of the dice results in at least one of the dice having adesignated color, or “One Of A Color”; (4) that the next roll of thedice results in an exact double, or “Doubles”; or (5) that the next rollof the dice is the exact color combination the player pre-designates astheir prediction of the color outcome by placing his or her bet on thatcolor combination, also preferably referred to as a “Combo”.

The Multiple Roll side of the game table is divided into severalsections on which bets may be placed, such as a “Pass” line, a “Don'tPass” line, a section for “Exact Doubles” combinations, a section for“Exact Craps” combinations, and a section for “Exact Point”combinations. The “Exact Doubles”, “Exact Craps” and “Exact Point”combinations are designated as “Odds Bets” and may be placed at any timeduring a “Point Throw Phase” of the game, until the Pass line bets areeither won or lost, as detailed below.

A table showing the Multiple Roll side and Single Roll side game boardsis called the Rainbow Dice Game Table (“RDGT”).

The Rainbow Dice dice are regular, even number sided polyhedrons, with adifferent colored symbol, geometric form or designation, such as, forexample, a circle on each of the sides, wherein each of the dice havethe same combinations of colors. An example of the form of dice that maybe used in the present games are shown in U.S. Design Pat. D692959.

A preferred embodiment of a game of Rainbow Dice has two phases: theCome Out Throw Phase and the Point Throw Phase. Both phases are detailedbelow.

Generally, a round of Rainbow Dice begins when the dice are assigned toa player, designated the “shooter.” The shooter is selected from the setof players who have bet at least the table minimum on either the “Pass”line or the “Don't Pass” line of the Multiple Roll side of the RDGT, oron any table minimum bet on the Single Roll side of the RDGT. In otherembodiments, the “shooter” can be a mechanical or automated device, suchas a machine that shoots dice on the gaming table.

Once a shooter is selected, the round begins and progresses with aseries of rolls of the dice or “throws.” On each throw, the shooterrolls a pair of dice, allowing the dice to come to rest on the playingsurface. In some instances, based on a predetermined set of house rules,the dealer may determine that the dice have not landed properly and/orbeen thrown properly, and deems the throw a “no throw.” Such no-throwsare usually not used to determine the outcome of bets, and the shooteris normally permitted to rethrow the dice, with only the subsequentvalid throw being counted.

The shooter's first throw is called the “Come Out” throw. This phase isdesignated the “Come Out Throw Phase.” During the Come Out Throw Phase,the shooter and players wishing to make bets involving multiple throwsmust place bets on either the Pass or Don't Pass lines of the MultipleRoll side of the RDGT and may place bets on any section of the SingleRoll side of the RDGT. The placement of a bet on either the Pass orDon't Pass line of the Multiple Roll side of the RDGT is the qualifyingbet for further play during the designated shooter's turn at throwingthe dice during the Point Throw Phase of the game, as detailed below.This bet is called the “Come Out Bet.” The Come Out Bet is availableeach time a bet on the Pass or Don't Pass line is won or lost, asdetailed below.

Players betting on the Pass line win if any Doubles are thrown duringthe Come Out throw. “Doubles” is when both dice are showing the samecolors face-up (for example, red/red or blue/blue). Players betting onthe Pass line lose if any Craps are thrown during the Come Out throw.“Craps” is when both dice are showing a designated combination of colorsface-up (for example, red/green, blue/orange, yellow/purple) that arenot a designated “Double” and not a designated “Point” color combinationon the RDGT.

Players betting on the Don't Pass line win if any Craps are thrownduring the Come Out throw. Players betting on the Don't Pass line loseif any Doubles are thrown during the Come Out throw.

If neither Doubles nor Craps are thrown during the Come Out throw, thenthe color combination thrown becomes the designated “Point” color forthat round. A valid Point color is any color combination other thanDoubles or those designated Craps. The dealer then marks the valid Pointon the Multiple Roll side of the RDGT and the “Point Throw Phase” of thegame begins.

During the Point Throw Phase of Rainbow Dice, players can make bets onany section of either the Multiple Roll side or the Single Roll side ofthe RDGT. This includes Odds Bets, detailed above, on the Multiple Rollside of the RDGT.

The shooter continues to roll during the Point Throw Phase of theRainbow Dice game and the shooter's throw may result in: (1) the Pointdesignated from that same shooter's Come Out throw; or (2) a Doubles.When the shooter's throw during the Point Throw Phase results in aDoubles, that round of the Multiple Roll game ends and the play beginsanew with a different/new shooter as the dice are passed clockwise orcounterclockwise to the next qualifying player. If the shooter's throwduring the Point Throw Phase results in a designated Point, the sameshooter continues.

During the Point Throw Phase of the game, players placing bets on thePass line win if the shooter throws the designated Point and lose if theshooter throws a Doubles. Players betting on the Pass line neither winnor lose if Craps is thrown during the Point Throw Phase.

During the Point Throw Phase of the game, players placing bets on theDon't Pass line win if the shooter throws the Doubles and lose if theshooter throws either the designated Point or Craps.

During the Point Throw Phase of the game, players placing Odds Bets winif the throw results in the exact combination they bet.

During either the Come Out Throw Phase or Point Throw Phase of the game,a player may place bets on the Single Roll side of the table, asdetailed above. These bets are specifically for the next throw.

Once the shooter makes a valid throw, a dealer reads the colorcombination indicated by the pair of dice, and announces the result.Dealers evaluate the bets on both side of the RDGT and pay, collect,leave in play, or otherwise act on each bet based on the outcome of thethrow and the rules of the table dictate. Players are then allowed tomodify their bets before the next throw.

Once the Point Throw Phase is over, all Odds Bets are removed.

An alternative embodiment of the Rainbow Dice game involves the use ofnon-cubic dice which includes the use of dodecahedral dice. The use ofdice with more than six sides allows for more combinations, larger oddsand greater payouts for a win.

The above summarized features of the Rainbow Dice game, Rainbow Dicedice and RDGT are provided in order that the detailed descriptionthereof may be better understood, and in order that the advantages ofthe present systems may be better appreciated. Additional features andembodiments of the systems will be described hereinafter and will formthe inventive subject matter supporting the claims appended hereto. Inthis respect, before explaining at least one embodiment of the inventionin detail, it is to be understood that the systems are not limited inapplication to the details of construction or to the arrangements of thecomponents set forth in the following description or illustrated in thedrawings. Rather, the systems may be practiced in numerous forms andembodiments, and of being practiced and carried out in various ways, allwithin the scope of the present inventions. Also, it is to be understoodthat the phraseology and terminology employed herein are for the purposeof the description and should not be regarded as limiting.

These and other embodiments, features, aspects, and advantages of theinventive systems will become better understood with regard to thefollowing description, appended claims and accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The patent or application file contains at least one drawing executed incolor. Copies of this patent or patent application publication withcolor drawing(s) will be provided by the Office upon request and paymentof the necessary fee.

The foregoing aspects and the attendant advantages of the presentinvention will become more readily appreciated by reference to thefollowing detailed description, when taken in conjunction with theaccompanying drawings, wherein:

FIG. 1 is a perspective view of a preferred embodiment of dice used in apreferred game, which are cubic identical pair of dice, showing all sixsides of the dice;

FIG. 2 is a plan view of a section of a preferred Rainbow Dice GamingTable showing designations for Single Roll bets;

FIG. 3 is a plan view of a section of a preferred Rainbow Dice GamingTable showing designations for Multiple Roll bets; and,

FIG. 4 is a plan view of the table of FIGS. 2 and 3 which comprise theRainbow Dice Gaming Table.

DETAILED DESCRIPTION

The presently described invention relates generally to dice games asused in casinos and other gambling establishments. More specifically itrelates to a new game using colored dice, preferably rainbow coloreddice, in lieu of numbered dice, for gambling. In particular, theinvention resides in a game that involves wagering on the outcome of asecond, third or more roll of a pair of dice.

Various aspects of specific embodiments are disclosed in the followingdescription, related drawings and table. Alternate embodiments may bedevised without departing from the sprit or the scope of the presentdisclosure. Additionally, well-known elements of exemplary embodimentswill not be described in detail or will be omitted so as not to obscurerelevant details. Further, to facilitate an understanding of thedescription, a discussion of several terms used herein follows.

The word “exemplary” is used herein to mean “serving as an example,instance or illustration.” Any embodiment described herein as“exemplary” is not necessarily to be construed as preferred oradvantageous over other embodiments. Likewise, the term “embodiments” isnot exhaustive and does not require that all embodiments include thediscussed feature, advantage or mode of operation.

The presently described invention relates generally to a game using dicethat are regular, even sided polyhedrons, such as two, four to twentysided die and placing bets on the outcome of either single rolls ormultiple rolls as detailed herein. The game is referred to herein asRainbow Dice (“Rainbow Dice”).

Rainbow Dice is novel in that it is played with two, identical,multi-colored die wherein each die has six different colors, and whereinthe bets are placed on the various color-combinations possible from theroll of the dice, with corresponding designations on a gaming tablepreferably as described herein.

FIG. 1 is a perspective view of a pair or set of the cubic Rainbow Dicedice (100), each of which has a different color on each of the six sides(e.g. red (101), orange (102), yellow (103), green (104), blue (105) andpurple (106)). These colors are exemplary and can be modified todifferent colors. The colors on each of the six sides correspond to thecolors that are on the Rainbow Dice game table. In a preferredembodiment the die is cube-shaped and is identical to the other die inthe set of cubic dice. In other embodiments, however, each side of thedie can contain more than one color, and the die can be of otherpolyhedral configurations that have an even number of sides and in whichall of the edges of the sides are of equal length, such as atetrahedron, octahedron, or icosahedron.

In one preferred embodiment, the Rainbow Dice game table has bets splitinto two categories: “Single Rolls” and “Multiple Rolls”.

FIG. 2 is a plan view of the Single Roll side of the game table (200) isdivided into bets on the outcome of any roll of the dice at any point inthe game. The players placing bets on the Single Roll side of the tablecan place a bet: (1) that the next roll of the dice results in one ofthe three color combinations designated “Any Craps” (201), (2) that thenext roll of the dice results in the same color on both dice, or an “AnyDoubles” (202), (3) that the next roll of the dice results in at leastone of the die having the designated color or “One Of A Color” (203),(4) that the next roll of the dice results in the exact double, or“Doubles” (204), or (5) that the next roll of the dice is the exactcolor combination the player designates as their prediction of the coloroutcome by placing their bet upon that color combination, or “Combos”(205).

FIG. 3 is a view of the Multiple Roll side of the game table (300) isdivided into the “Pass” line (301), the “Don't Pass” line (302), asection to bet on “Exact Doubles” combinations (303), a section to beton “Exact Craps” combinations (304), and a section to bet on the “ExactPoint” combinations (305). The “Exact Doubles”, “Exact Craps” and “ExactPoint” are designated as “Odds Bets” and may be placed at any timeduring Point Throw Phase of the game, until the Pass line bets areeither won or lost, as detailed below.

Any of the combinations that are not either Doubles (303) or thedesigned Craps colors (304) are valid Points colors (305).

FIG. 4 is the Rainbow Dice Game Table (“RDGT”) (400) with thecombination of the Multiple Roll side and Single Roll side for betting.

A game of Rainbow Dice has two phases: the “Come Out Throw Phase” andthe “Point Throw Phase”. Both phases are detailed below.

Generally, a round of Rainbow Dice begins when the Rainbow Dice dice(100) are assigned to a player, designated the “shooter.” The shooter isselected from the set of players who have bet at least the table minimumon either the “Pass” line (301) or the “Don't Pass” line (302) of theMultiple Roll side (300) of the RDGT, or on any table minimum bet on theSingle Roll side (200) of the RDGT.

Once a shooter is selected, the round begins and progresses with aseries of rolls of the dice or “throws.” On each throw, the shooterrolls a pair of dice (100), allowing the dice (100) to come to rest onthe RDGT (400). In some instances, based on a set of house rules, thedealer may determine that the dice have not landed properly and/or beenthrown properly, and deems the throw a “no throw.” Such no-throws areusually not used to determine the outcome of bets, and the shooter isnormally permitted to rethrow the dice (100), with only the subsequentvalid throw being counted.

The shooter's first throw is called the “Come Out” throw. This phase isdesignated the “Come Out Throw Phase.” During the Come Out Throw Phase,the shooter and players wishing to make bets on multiple throws mustplace bets on either the Pass (301) or Don't Pass (302) lines of theMultiple Roll side (300) of the RDGT (400) and may place bets on anysection of the Single Roll side (200) of the RDGT (400). The placementof a bet on either the Pass (301) or Don't Pass (302) line of theMultiple Roll side (300) of the RDGT (400) is the qualifying bet forfurther play during the designated shooter's turn at throwing the dice(100) during the Point Throw Phase of the game, detailed below. This betis called the “Come Out Bet.” The Come Out Bet is available each time abet on the Pass (301) or Don't Pass (302) line is won or lost, asdetailed below.

Players betting on the Pass line (301) win if any Doubles (202) arethrown during the Come Out throw. Players betting on the Pass line (301)lose if any Craps (201) are thrown during the Come Out throw.

Players betting on the Don't Pass line (302) win if any Craps (201) arethrown during the Come Out throw. Players betting on the Don't Pass line(302) lose if any Doubles (202) are thrown during the Come Out throw.

If neither Doubles (202) nor Craps (201) are thrown during the Come Outthrow, then the color combination thrown becomes the designated “Point”color (305) for that round. A valid Point color (305) is any colorcombination other than Doubles (202) or those designated Craps (201).The dealer then marks the valid Point color (305) on the Multiple Rollside (300) of the RDGT (400) and the “Point Throw Phase” of the gamebegins.

During the Point Throw Phase of Rainbow Dice, players can make bets onany section of either the Multiple Roll side (300) or the Single Rollside (200) of the RDGT (400). This includes Odds Bets (303-305),detailed above, on the Multiple Roll side (300) of the RDGT (400).

During the Point Throw Phase of the game, players placing bets on thePass line (301) win if the shooter throws the designated Point (305) andlose if the shooter throws any Doubles (202). Players betting on thePass line (301) neither win nor lose if any Craps (201) is thrown duringthe Point Throw Phase.

During the Point Throw Phase of the game, players placing bets on theDon't Pass line (302) win if the shooter throws any Doubles (202) andlose if the shooter throws either the designated Point (305) or anyCraps (201).

During the Point Throw Phase of the game, players placing Odds Bets(303-305) win if their throw results in the exact combination they bet.

During either the Come Out Throw Phase or Point Throw Phase of the game,player may place bets on the Single Roll side (200) of the RDGT (400),as detailed above. These bets are specifically for the next throw of thedice (100).

Once the shooter makes a valid throw, a dealer reads the colorcombination indicated by the pair of dice (100), and announces theresult. The dealer evaluates the bets on both sides of the RDGT (400)and pays, collects, leaves in play, or otherwise acts on each bet basedon the outcome of the throw and the table rules. Players are thenallowed to modify their bets before the next throw.

The shooter continues to throw during the Point Throw Phase of RainbowDice game until the shooter makes a throw that results in a Doubles(202). When the shooter's throw during the Point Throw Phase results ina Doubles (202), that round of the Point Throw Phase of the game ends,the play begins anew with a different shooter and the dice are passedclockwise or counterclockwise to the next qualifying player. When theshooter's throw during the Point Throw Phase results in the Point (305)designated from that same shooter's Come Out throw, that same shootercan continue.

Once the Point Throw Phase is over, all Odds Bets (303-305) are removed.

Although specific embodiments of the Rainbow Dice dice, Rainbow DiceGame and Rainbow Dice Gaming Table have been described, variousmodifications, alterations, alternative constructions, and equivalentsare also encompassed within the scope of these inventions.

The specification and figures are, accordingly, to be regarded in anillustrative rather than a restrictive sense. It will, however, beevident that additions, subtractions, deletions, and other modificationsand changes may be made thereunto without departing from the broaderspirit and scope of the inventions as set forth in the claims.

What is claimed is:
 1. A dice game, comprising: a set of regular, evennumber sided polyhedron dice comprising identical die wherein each saiddie has a different color on each face; a gaming table with two sidesfor betting, comprising a first side and a second side; wherein saidfirst side and said second side each have respective sections withpre-designated color combinations where players can place one or morebets on each roll of said set of dice; wherein a player is selected as ashooter, and a game round begins and progresses with a series of rollsof said set of dice; wherein during said shooter's first roll of saidset of dice, said shooter and any player may place a bet on any portionof said first side of the gaming table; wherein said bet is that saidroll of said set of dice results in: one of three color combinationswhich are designated as “Craps” on said gaming table; any colors thatare the same colors and which are designated as “Doubles” on said gamingtable; any colors that are the same and which are designated as “AnyDoubles” on said gaming table; at least one color of said die which isdesignated as “One of a Color” on said gaming table; or one of severalcolor combinations designated as “Combos” on said gaming table; whereinplayers may also place bets on said second side of said gaming table;wherein said second side having a “Pass” line and a “Don't Pass” line;wherein said shooter's roll of said set of dice can result in a firstoutcome, a second outcome, or a third outcome, said first outcome beingany matching combination of colors designated “Doubles”, wherein playersplacing bets on said “Pass” line win and players placing bets on said“Don't Pass” line lose, and wherein players placing bets on said firstside of said gaming table who bet on “any Doubles” or on “Doubles”, win;said second outcome being one of the three color combinations designatedas “Craps”, ending said shooter's turn, wherein players placing bets onsaid “Pass” line lose, wherein players placing bets on the “Don't Pass”line win, and wherein players placing bets on said first side of saidgaming table who bet on “Craps”, win; said third outcome being a “Point”which is a combination of colors on said second side of said gamingtable, other than “Doubles” or “Craps”, resulting in the game continuingwith the same shooter into a “Point Throw” phase; wherein a dealer,shooter, or any player marks said “Point” on said gaming table, andwherein said “Point Throw” Phase begins; wherein players placing bets onsaid “Pass” line or “Don't Pass” line proceed with said “Point Throw”phase and may change their bets; wherein during said “Point Throw” phaseplayers may place bets on said first side or said second side of saidgaming table; wherein players placing bets on said “Pass” line win ifsaid shooter rolls said “Point”, and lose if the shooter rolls said “anyDoubles” or said “Doubles”; wherein players placing bets on said “Don'tPass” line win if said shooter rolls said “any Doubles” or said“Doubles”, and lose if the shooter rolls said “Point” or said “Craps”;wherein players placing bets on said first side of said gaming table winif said shooter's rolls corresponds with bets on said first side of saidgaming table; and wherein said shooter continues to roll during said“Point Throw” Phase until said shooter makes a throw that results in“Doubles,” and a game round ends and a new round begins, and said set ofdice is passed to the next player.
 2. A method of playing a dice gamecomprising: presenting a gaming table comprising a first side and asecond side, wherein said first side of said gaming table comprises: afirst section containing a plurality of color combinations, a secondsection containing a plurality of color combinations wherein eachcombination contains one color and one blank, a third section containingtwo blanks for colors that are the same, a fourth section containing aplurality of color combinations that are less than the number of colorcombinations in said first section; wherein said second side of saidgaming table comprises: a first section containing the same colorscombinations as in said first side's fourth section; a second sectioncontaining a plurality of colors that are the same; a third sectioncontaining a plurality of color combinations other than those in saidsecond side's first section, and other than in said second side's secondsection; receiving a plurality of wagers on said first side or saidsecond side of said gaming table; presenting a set of regular, evennumber sided polyhedron dice comprising identical die wherein each saiddie has a different color on each face; selecting a shooter of saiddice; identifying colors generated by a roll of said dice; and resolvingwagers placed in sections of said gaming table based on said colorsgenerated.
 3. The method of claim 2, wherein said second side of saidgaming table further comprises a “Pass” line and a “Don't Pass” line. 4.The method of claim 3, wherein said shooter's roll of said set of dicecan result in a first outcome, a second outcome, or a third outcome,said first outcome being any matching combination of colors designated“Doubles”, wherein players placing bets on said “Pass” line win andplayers placing bets on said “Don't Pass” line lose, and wherein playersplacing bets on said first side of said gaming table who bet on “anyDoubles” or on “Doubles”, win; said second outcome being one of thethree color combinations designated as “Craps”, ending said shooter'sturn, wherein players placing bets on said “Pass” line lose, whereinplayers placing bets on the “Don't Pass” line win, and wherein playersplacing bets on said first side of said gaming table who bet on “Craps”,win; and said third outcome being a “Point” which is a combination ofcolors on said second side of said gaming table, other than “Doubles” or“Craps”.
 5. The method of claim 4, further comprising marking said“Point” on said gaming table, wherein a “Point Throw” Phase begins,wherein players placing bets on said “Pass” line or “Don't Pass” lineproceed with said “Point Throw” phase; wherein during said “Point Throw”phase players may place bets on said first side or said second side ofsaid gaming table.
 6. The method of claim 5, wherein players placingbets on said “Pass” line win if said shooter rolls said “Point”, andlose if the shooter rolls said “any Doubles” or said “Doubles”; andwherein players placing bets on said “Don't Pass” line win if saidshooter rolls said “any Doubles” or said “Doubles”, and lose if theshooter rolls said “Point” or said “Craps”.
 7. The method of claim 5wherein said shooter continues to roll during said “Point Throw” Phaseuntil said shooter makes a throw that results in “Doubles,” and a gameround ends and a new round begins, and said set of dice is passed to thenext player.
 8. A dice game, comprising: a set of cubic dice comprisingcubic die wherein each said cubic die has a different color on eachface; a gaming table with two sides for betting, comprising a first sideand a second side; wherein said first side and said second side eachhaving respective sections with designated color combinations whereplayers can place one or more bets on each roll of said set of cubicdice; and wherein a player is selected as a shooter, and a game roundbegins and progresses with a series of rolls of said set of cubic dice.9. The dice game of claim 8, wherein said first side of said gamingtable comprises: a first section containing thirty-six colorcombinations of said set of cubic dice, where a bet wins if any of saidcolor combinations is rolled; a second section containing six differentcolors of each of said cubic die, where a bet wins if either of saidcubic die rolled is any one color; a third section containing a blankfor any colors that are the same, where a bet wins if the same colors onsaid set of cubic dice are rolled; and a fourth section containing threedifferent color combinations, where a bet wins if any of said colorcombinations on said set of cubic dice is rolled.
 10. The dice game ofclaim 8, wherein said second side of said gaming table comprises a“Pass” line and a “Don't Pass” line.
 11. The dice game of claim 10,wherein during said shooter's first roll of said set of cubic dice, saidshooter and any players may place a bet on any portion of said firstside of the gaming table; wherein said bet is that said roll of said setof cubic dice results in: one of three color combinations which aredesignated as “Craps” on said gaming table; any colors that are the samecolors and which are designated as “Doubles” on said gaming table; anycolors that are the same and which are designated as “Any Doubles” onsaid gaming table; at least one color of said cubic die which isdesignated as “One of a Color” on said gaming table; or one of severalcolor combinations designated as “Combos” on said gaming table.
 12. Thedice game of claim 11, wherein said shooter's roll of the dice canresult in a throw of one of the three color combinations designated as“Craps” on said gaming table, ending said shooter's turn.
 13. The dicegame of claim 11, wherein said shooter's roll of the dice can result ina throw of a “Point” which is a combination of colors on said secondside of said gaming table other than any combination of colors in said“Doubles” or said “Craps” on said gaming table, resulting in said gamecontinuing with said shooter into a second phase of said game.
 14. Thedice game of claim 13, wherein during said second phase a dealer,shooter, or any player marks said “Point” on said gaming table, andwherein players may place bets on said first side or said second side ofsaid gaming table; wherein players placing bets on said “Pass” line winif said shooter rolls said “Point”, and lose if the shooter rolls said“any Doubles” or said “Doubles”; wherein players placing bets on said“Don't Pass” line win if said shooter rolls said “any Doubles” or said“Doubles”, and lose if the shooter rolls said “Point” or said “Craps”;wherein players placing bets on said first side of said gaming table winif said shooter's rolls corresponds with bets on said first side of saidgaming table; and wherein said shooter continues to roll during saidsecond phase until said shooter makes a throw that results in said“Doubles,” and a game round ends and a new round begins and said set ofcubic dice are passed to the next player.